Armatures in 2.4

Other than the rotation constraint, which rock by the way ;), is there any other core changes that would alter the way you would rig an armature to make it more streamlined and good, I guess.

Action Constraints! There is a lot more but add them all up and they still won’t beat AC’s for usefullness.


could someone point me in the direction of material, other than what is right on the blender site, that will help me utilize the new features.