The attached blend file has a very simple character parented to an armature. The armature plays continously a BAKED walking cycle action.
I have two problems:
When I press “P” inside Blender all seems to work well but the ESC key makes blender crash.
In the other hand, when it is played as a runtime (.exe format in XP) the mesh part that belongs to the legs does not follow the bones the same way that it does in Blender.
What’s wrong?
This is what I get in the EXE and inside Blender.
This is the link to the blender file.
http://cablemodem.fibertel.com.ar/slorenzo/test.blend
It happens in both 2.41 and 2.42a.
Thanks in advance,
Slorenzo