The attached blend file has a very simple character parented to an armature. The armature plays continously a BAKED walking cycle action.
I have two problems:
When I press “P” inside Blender all seems to work well but the ESC key makes blender crash.
In the other hand, when it is played as a runtime (.exe format in XP) the mesh part that belongs to the legs does not follow the bones the same way that it does in Blender.
This is what I get in the EXE and inside Blender.
This is the link to the blender file.
It happens in both 2.41 and 2.42a.
Thanks in advance,