Armatures question

When parenting meshes to armatues, is it necesary that only 1 mesh be the child to the Armature, or can I make multiple meshes the children of a single armature? I ask this because my 'droid has WAY too many vertices to be all joined into a single mesh. Even if I decimate the mesh like mad, it still comes to way too high a vertice count. What I’d LIKE to do is just leave the 'droid the way it is (all parts are separate) and animate like that.
If I set the vertex groups correctly, and just parented all the meshes to the armature, using the correct bone-names and all, would it work?

BTW, what’s the maximum number of vertices per mesh?

Yes – it is possible to do this and it is probably your best option
(I tend to separate my characters in a few pieces too, mainly
to isolate the parts that need RVK’s from the rest of the
character).

If you are making a droid that is composed of non-bending
parts you can always parent the individual parts to different
bones (then you don’t have to deal with weight groups at all).
This might be the best approach for a robot – experiment!

Chris

P.S. I think the maximum vert count is somewhere around 60000
(someone will correct me if I’m wrong).

Max vert count in single mesh is 65536 or 64k (you now, programmers love to think in powers of 2 :slight_smile: )

Stefano