OK, either I’m missing something or I screwed something up.
For some reason an armature in my scene, which is skinned to a character, no longer deforms the character at all. Its still parented to the mesh, the weights are there, but when I rotate bones nothing happens.
Also, if I create a new object and new armature and skin it, that armature will also not do anything.
I do have another skinned character in my scene which is still working fine for whatever reason.
I deleted some actions from the databrowser, after which I was browsing around in there. I dont think I did anything I shouldn’t have, but I could have since this seems wierd.
Anyone have any ideas on what I might have done?
EDIT: I made a new blend and appended everything into it, and now everything seems back to normal. Still its wierd. I’d still be interested if anyone knows what I might have done, so I never do it again. :o