I’ve made an armitured char with a walk-cycle animation. I’ve converted it all to lpo and I’ve attached the object to the action that the armiture lpo created when I clicked “bake”. Am I going about this the wrong way?
when I click “P” my char shows up but it’s completely rigid, not responding to the animation in any way. I’ve attached logic bricks to play the lpo whenever I click, but it doesn’t respond in any way. Is there a setting I’m missing or am I just completely going about it the wrong way?