Please note that for this release it is required to re-download the full SDK rather than using the “Update SDK” option, in order to the the correctly updated SDK version.
Also worth nothing in this months release is that the bug (#1772) limiting point lights on DirectX have been resolved:
Good catch! Should be fixed now. The releases notes is under going a major restructure and a few months back the fund page was merged into the download page. Next month or so the link should be fixed (it’s already fixed in the test build I link below). I’m currently finishing up the final touches for the next website release which will contain a new features page as well as restructured notes, new home page and restructured community page among other UI changes.
If any of these opened issues have similar causes (of crashes), I’d suggest posting there so that the issue can hopefully get fixed faster. Otherwise, if they’re not already listed, please open a new report instead.
#2565 - Tong/MoritzBrueckner added Support for Blender 3.3 LTS. #2564 - Onek8 added created node for setting canvas input text. #2560 - MoritzBrueckner added remove no longer supported proxy system and add support for library overrides. #2544 - e2002e added SSR support for water.
Fixes
#2574 - MoritzBrueckner added Fix int overflow in Nishita LUT calculations [HL]. #2573 - QuantumCoderQC added fix rigid body angular/ rolling friction. #2561 - MoritzBrueckner added fix export of particle objects outside of the current scene and other collections. #2559 - QuantumCoderQC added fix image texture parameters. #2557 - QuantumCoderQC added fix shape key export in optimized mesh export. #2553 - MoritzBrueckner added fix depth buffer access in SSS pass & fix numerical robustness of packFloatInt16(). #2552 - MoritzBrueckner added fix compilation error in Draw String node when Zui is disabled. #2548 - QuantumCoderQC added fix sleep node. #2546 - MoritzBrueckner added fix “Set Scene Active” node when using asset compression. #2540 - MoritzBrueckner added fix initialization of tween and group nodes and ensure correct file version numbers. #2538 - MoritzBrueckner added tree variables: fix missing synchronization when adding getters/setters.
why nobody has made a serious demo with Armory so far ? I think people will consider Armory as an option if any. Because it’s nice to display a rendered picture
Many people think its dead because Lubos stopped posting announcements, even the community together contributes more development commits then he could alone. ArmorPaint (and ArmorLab) seems to be Lubos’s main interest for now, which is understandable, since they’re getting a steady amount of paid sales as you can see here. ArmorPaint also won a EpicMegaGrant a few years back.
Good observation. To be honest, I’m not sure if the blend file is still in existent, but here’s a video of the screenshot:
I’m glad to see this project live again.
Now that Godot killed visual scripting, I’m eager to test Armory3D again. Love the simple visual scripting in Armory.
I hope Armory will support VR in the future, would be fun to create some games for the Quest2. Keep up the great work!
Armory_3D_Community (aka Exceptional 3D) added 10 new awesome Armory3D tutorials this month:
Additions
#2641 - Tong added allow to set custom letterbox color #2638 - MoritzBrueckner added fully support emission colors in all supported shader nodes #2632 - Tong added write errors to stderr #2623 - QuantumCoderQC added add option for NavAgent height offset #2617 - QuantumCoderQC added add option to set playback volume #2614 - MoritzBrueckner added new “Combine RGBA” node and add alpha output to “Separate RGB” node
Fixes
#2640 - QuantumCoderQC added fix Get RB Velocity node #2637 - MoritzBrueckner added fix position of trait debug views if the debug console is left-aligned #2631 - Tong added fix typo #2629 - E2002e added tesselation missing consts #2626 - Tong added fix webbrowser get name #2620 - E2002e added disp color mix #2615 - MoritzBrueckner added fix building for Krom on Windows #2606 - MoritzBrueckner added fix socket indices of Principled BSDF node
Other changes
ArmSDK: #54 - TriVoxel fixed long-standing permissions bug on Linux and macOS.