As in You !
Fred/K.S
As in You !
Fred/K.S
Its just a picture there’s no guarantee of any Gameplay if any at all!
Fred/K.S
May i ask a question there @RPaladin
Which Engine do you think is more reliable?
UPBGE?
Armory Eengine?
RanGE Engine?
GODOT?
What’s your say? what’s better ? what works best for making games?
What would you prefer using?
Fred/K.S
It would depend on what context someone would be making games for:
December is here with 25 new pull requests and 1 additional new commit from some great contributors - great work!
Onek8 added networking integration (works on all platform targets except Krom)
Onek8 added a date and time node
These developer bounties are still available! Earn rewards by developing new features:
List of current bounties:
Exceptional3D added a bunch of nice new Armory3D tutorials this month:







#2682 - QuantumCoderQC added PR that implements Physics Convex Casting
#2667 - MoritzBrueckner added event.get(): always return null if no listeners exist
#2658 - Onek8 added networking integration ![]()
#2653 - LVutner added let’s make the BxDFs more consistent!
#2644 - Onek8 added get date time node
#2684 - QuantumCoderQC added fix uniforms manager
#2683 - tong added skip text editor write if area is not available
#2679 - tong added log no ansi in blender console
#2678 - tong added fix custom exporter khamake arguments
#2673 - Naxela added fix for Armory baker
#2672 - LVutner added * FIX: Temporary fix(es) for BRDF LUT issues
#2670 - QuantumCoderQC added fix map range node
#2666 - tong added fix unwanted string concatenation in list
#2665 - tong added fix background mode build
#2664 - rpaladin added fix missing input socket minimums
#2656 - MoritzBrueckner added fix .arm reading issue when world color exceeds [0, 1] range
#2648 - MoritzBrueckner added playSoundNode: set volume to 1 by default
#2647 - MoritzBrueckner added fix [Get/Set]DebugConsoleSettings nodes
#2646 - Onek8 added fixed GetDateTimeNode
#2643 - MoritzBrueckner added fix exception when marking object as asset
ArmSDK: #172 - tong added fix null error if no Pen device exists
ArmSDK: #57 - Onek8 added missing path / for mac
ArmSDK: #56 - MoritzBrueckner added utility to print detailed version information to the console
ArmSDK: #55 - tong added custom dox theme with custom favicon
Iron [commit]: #56cc632 - luboslenco added Improve pen input handling
Iron: #171 - e2002e added Iron code that goes with Voxel GI
January is here with 56 new pull requests from some great contributors - great work!
Christmas just passed and that means we’ve got a new month, year, and release!
Merry Christmas Armory community! (Credits: assets - Ivanix88@Sketchfab, render - MoritzBrueckner.)
Happy New Year Armory community! (Credits: assets - LowPoly@Sketchfab, render - rpladin.)
t3du added add Draw Text Area String node
QuantumCoderQC added Cursor/ Touch in region
knowledgenude added add getPointVelocity method
MoritzBrueckner added High-Quality Bloom
rpaladin added new trait specials menu
tong added append khamake options to command on preset exporters
These developer bounties are still available! Earn rewards by developing new features:
List of current bounties:
Exceptional3D made 5 new community tutorials this month - fantastic work!
#2743 - t3du added add vector comparison to case index node
#2738 - t3du added add Combine and Separate HSVA colors
#2736 - rpaladin added new trait specials menu
#2735 - t3du added add Draw Text Area String node
#2734 - t3du added add CaseIndex and BooleanToInt nodes
#2731 - tong added append khamake options to command on preset exporters
#2730 - t3du added add StringReplace and ParseInt nodes
#2729 - tong added always print calls to external tools
#2727 - QuantumCoderQC added Cursor/ Touch in region
#2725 - MoritzBrueckner added High-Quality Bloom
#2723 - t3du added add gate and compare between condition for vectors
#2719 - QuantumCoderQC added implement rotate render target node
#2715 - t3du added logic node: Array get next
#2713 - QuantumCoderQC added implement Pause Active Camera Render Node
#2712 - rpaladin added add extra mouse buttons
#2704 - tong added improve player launch command
#2697 - knowledgenude added add getPointVelocity method
#2747 - t3du added fix select node returning value0 when index is null
#2740 - MoritzBrueckner added Gate node: fix accessing vector methods when DCE is on
#2739 - rpaladin added fix crash on recompile
#2737 - t3du added little fix
#2733 - MoritzBrueckner added fix emission ghosting effect on some platforms
#2732 - Onek8 added persist server process
#2718 - MoritzBrueckner added fix node version updates for mouse and pick RB nodes
#2717 - tong added fix null error on no arm_skin
#2716 - rpaladin added ceck if RenderPath preset is none
#2711 - rpaladin added check if no sky texture for dark clouds
#2710 - t3du added add variable socket to array integer
#2709 - rpaladin added check if voxel AO shadows enabled for deferred lighting
#2700 - tong added remove executable file permissions
#2699 - rpaldin added fix misc nodes
#2692 - Onek8 added add nodejs socket back to networking
#2691 - rpaladin added fix array node indexes
#2689 - MoritzBrueckner added fix loading world shader contexts if world name contains special characters
#2688 - rpaladin added socket output cleanup
#2687 - rpaladin added switch node: fix removing output sockets
ArmSDK: #61 - tong added fix print_version_info on non git armsdk
ArmSDK: #60 - tong added fix typo in workflow
ArmSDK: #59 - tong added upgrade workflow actions
ArmSDK: #58 - tong added exclude armory.network from api docs build
Iron: #180 - rpaladin added cleanup extra mouse buttons
Iron: #178 - rpaladin added add extra mouse buttons
Iron: #177 - tong added remove executable file permissions
Iron: #176 - tong added update exporter
Iron: #174 - tong added run test workflow on pull_request too
Iron: #173 - tong added add gamepad id property
ArmorCore: #59 - MoritzBrueckner added fix memory leak when using web workers
ArmorCore: #56 - MoritzBrueckner added return null to Haxe if sound could not be created
Armory Examples: #67 - t3du added text area string node examples of use
Armory Examples: #66 - tong added fix physics_picking example name
Armory Examples: #65 - MoritzBrueckner added fix physics_picking example
Armory Examples: #64 - tong added rename blend file to project name
Armory Examples: #63 - tong added fix projects
Armory Examples: #62 - Onek8 added create README.md
Armory Examples: #61 - Onek8 added Network Zui Chat Example
Armory Tutorials: #19 - tong added update projects
https://armory3d.org/img/2023-02/2023-02-a.mp4
View the full release notes here:
https://armory3d.org/img/2023-03/2023-03-a.mp4
View the full release notes here:
Does Armory work with pre-baked GI or is it realtime?
And in case it is pre-baked, what is the workflow?
Answering myself:

But then, clicking on that red button:
https://github.com/armory3d/armory/wiki/global_illumination
Armory features a fully dynamic global illumination technique based on a combination of voxel cone-tracing and screen-space ray-tracing. First, the scene is voxelized and processed into a 3D texture. This data is then used to gather ambient occlusion of the scene. Afterwards, screen-space ray-tracing is performed for detail.
https://armory3d.org/img/2023-04/2023-04-a.mp4
View the full release notes here: