Array along a curve

I am currently creating a watch in blender and i need some help creating the time indicator. I tired using an array and a curve modifier. can some body show me how i can have them all in perfect angles. BTW its just 12 indicators not 13 which would be from 1-12. thx

Attachments


I would be interested in an answer to this problem as well, (why the array wont follow the curve )hopefully it is just a simple fix, I have included a blend file the object is parented to the curve and origin has been cleared :confused:

Sudai

 @larmannjan      
                  You could use the dupli verts option as a last resort

Attachments

ArraY_On_Curve.blend (60.7 KB)

What I think you want to do is not use an array. Instead. Select the time indicator at the 12 oclock position. Now place the 3D cursor at the center of the watch. In edit mode, select the “Spin” tool and set the “Steps” to be 11 (this will add an additional 11 indicators … 11 +1 = 12) and set the degrees to be 330. 330 came from … 360 = 1 circle. 12 divisions of 360 = 30 per division. Last indicator will be at position 360 - 30 = 330.


Hope this helps.

Neil

Or in this case you can use an array with an empty controlling the rotation.

Attachments

array.blend (65.4 KB)


thanks for both previous posts. The dirt one worked. Nice math btw. The second i urge it it would rotate broue the empty.

it doesn’t work i have the blend file can somebody do it for me?

Attachments

watch7.blend (550 KB)

The origin of the triangle needs to be at the same position as the empty

Attachments

watch7.blend (555 KB)

thanks man that really helps a lot.