Basically, I have a tube object, which has 2 arrays. One creating 3 in a row, and a second making it go around a circle, using an empty as its offset.
I have a second object, which is a cylinder. I have the exact same array set up and origins and such, but it throws the cylinders all over the place. Like way up into the z axis and wherever else, but not in the circle i’m looking for.
I’m not really sure if I did it correctly in the first place though, because I read an answer someone gave to another person trying to make the an array around a circle and am not sure whether I did it 100% correctly or not.
array_blend.blend (1.55 MB)