I am lookig for hints to create following scenario
- create a set of planes, each with distinct UV texture (eg import images as planes)
- I want animate the planes in array modifier fasion, however they are real distinct objects
and they have different textures
- finally they should compose one big plane (eg like a puzzle pieces)
I would appreciate hints aspecially for point 2. It should be made in sort of automated way since there will be sth like 400 objects and then they would move all around the scene to finally compose one big plane.