I’ve got a fun one here. I’m coming to blender from a SoftImage XSI background and this is something I did regularly and it’s a big time saver.
In XSI I was able to duplicate (or extrude) along a path/curve. Each duplicate would take it positional and rotational information from the curve. In this particular case I want to do this with objects.
Now in Blender we have the array modifier (I’m using 2.55) and it allows us to use a curve but unfortunately the modifier only uses the curve as an input for length (number of duplicates in the array). Is there a way around this? And more importantly is there a different workflow for doing this in Blender?