Array Modifier Issues

Hey guys,

I’m trying to get a mesh to go around the surface of the shell without having to duplicate and rotate the object around the z-axis of the shell. I added an empty to use the array modifier’s object offset to generate the arrayed meshes around the shell. However, I’m having problems with getting the right alignment :mad: and I had been experimenting with applying the loc,rot,scale of the empty and the windowsill mesh. Please help lol :o

Obj origin goes world center (0,0,0)(move(offset)geo in edit mode)-turn off realitive offset-rotate empty

BTW what theme is that?