Array modifier problem


I have a problem when applying array modifier I have some gaps. I defiantly missing something here. Would you lead me on the right path?


Make sure the sides where the array continues is straight.

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That’s what I suspected. Do you know how to make a cluster of vertex flat?

Select the vertices, S + X(or Y) + 0

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I had to redo mesh again it was all over wavy and bumpy. Thanks!

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