Array Modifier Question

Hi, I’m trying to learn how to use it, and I came across this: Array Tutorial and I end up with this


My object appears to be squash. and it spiral out instead of meeting in complete circle. Can you tell me what I did wrong?

Without a blend file to look at, it’s pretty much impossible to tell what you may have done / not done.

Yes, sorry about that.

Attachments

pipeV1.blend (458 KB)

Select your object ‘BezierCurve’ do Ctrl+A and apply scale, that will solve it. You will also need to reduce the count to 10 on your array modifier to avoid duplicating items. Modifiers expect item scale to be at 1,1,1 and yours was not. It’s a common “gotcha” when first getting to grips with Blender, it tripped me up once or twice. Now I just ensure my scale is correctly applied. Depending on the situation, you may sometimes ahve to apply rotations as well, though it’s not often I have to do this.
If you edit the scale of the object in edit mode rather than object mode, this isn’t an issue, but you do need to watch out for where your object origin is in that case.

EDIT: Also, when you have selected your object, go into edit mode, select everything and hit CTRL+N as your normals are not right.

Look int Layer 5 of this blend file, i’ve made a few adjustments, hopefully they will help.

Attachments

pipeV2.blend (613 KB)

Thank you so much for your time. I’ll keep that in mind of this CTL+A.