Array modifier stuffs up model :p

Hi all, I’m working on some wheels for a car but have run into a problem. When I try to extrude my wheels into 3D, it sort of pushes the mesh apart like this:


What causes this?

Thanks :smiley:

Before you add the modifier, press CTRL-A and apply location, then when you rotate your empty turn of relative offset in the array modifier

Apply rotation and scale in object mode (Shortcut is either ctrl-A or shift-A,don’t have blender with me atm so can’t check)

Edit:Wig beat me to it :slight_smile:

Thanks guys, it worked :smiley: