First at all: Hi, this is my first post in this forum
I am currently modelling the F302 from the TV-Series “Stargate”. I started modelling the main engine which you see on the picture below. As you may see, the main engine gots some small gaps which occour 12 times in 360°. My Question now is how to that best? I already tried the following aproaches:
- Create a cube and size it so, that is uses 1/12 from a full circle, add a array modifier and curve modifier to form the circle. This causes, that the gaps are correct there, but the engine doesnt look round, cause the subsurf-modifier doesnt apply between the “arrayed” elements.
- Create a cylinder. Here I didnt found a good approach to model this gaps. Would it be possible to model the gap seperate, and then put them with something like a negative array modifier on the cylinder?
So here is the image i spoke of:
Sorry about my bad english… My primary language isnt English
I am using Blender 2.58