Array Physics?

So I’ve been playing with arrays for a while now (See my thread in tests), but I’ve been wondering if I can use an array to create say a 10x10 cube, but then have the cube explode. The issue I’m finding is that the 10x10 cube can’t be treated as 100 individual cubes, it is still one object, due to the nature of the array modifier.

Do I have to create one cube then duplicate it 10 times in X, Y, and Z ? Is that the only way to be able to use physics with an array?

Thanks in advance!


If I understand you correctly you’d like to split the result of your array modifiers into separate objects?

To do this, you first click ‘apply’ for each array modifier. You should end up with one big object that consists of 100 (or 1000 for 10 in X,Y,Z) cubes.

Select this object, go into edit mode (tab), select all vertices, hit P (“separate”) and choose “all loose parts” (may take a couple of seconds). Voila, all instances are separate objects now ready to be blown up :wink:

Hope this is what you are looking for, happy blending!

That’s great! I’m going to give that a try. Thanks so much! :slight_smile: