I’ve been modelling geometric shapes that fit together when rotated, and using an empty and an array to produce walls. This was fine until I thought about adding detail, is there any way I can add a bump map to the front of the object, but the the back of the next and every other even number in the array?
eg: bump maps on faces
obj array
dont want detail here
| I
_//__\
| |
want detail here
is this possible without making the modifier real? I’d love to avoid keeping wall production as simple as clicking a button as these walls will be used for sprawling streets/long corridors, so I don’t mind a bit of complicated for the faces XD