I checked the .blend file you sent me… when you append the default brush (both “A_SK_brush_default” and “A_SK_brush_default_a”) keep their names as they are, that’s the way the script identifies them.
I just appended those two objects and it worked fine.
Loving it so far :)… Everything in that T-Rex comes from arrays sketching? I can see the scales coming from arrays, but not sure about the teeth and pointy eyebrows.
the script is GPLed - so if you make changes you need to contribute them back and the changes must also be under the GPL, and code from the script can only be incorporated in other GPL licensed scripts. (Oversimplified description of the GPL but covers most use cases).
Now that the script is included in blender, does one still have to go thru the additional steps of registering the keys and manually appending the brushes? if so, where are they? I really want to play with this, but have had NO luck so far, with a fairly current SVN (29063). Guessing I need to go back to the ‘official’ alpha to use this for now?
Thanks tho, looks incredible!! Keep up the great work!!!
… sorry, figured it out. I see it’s the SURFACE sketching tool, NOT the array-sketching tool, which is currently included with Blender. Got the Array Sketch going in the official 2.5a2 download, but as stated previously, it doesn’t appear to function (yet) with SVN 29063. Any idea anyone what the last rev it DOES work with is?? I hate having to go back to the ‘official’ release, and already have 4 or 5 builds concurrently installed …
edit: found this out shortly after posting the above, but for some reason couldn’t access blenderartists for a little while … glad i back here to mention this before someone jumped on me