I made a complex animation with armatures who’s bones are constrained by several empties (<track to> and <copy location>). After adding new scenes (<full copy>) and deleting the old ones everything ran cool up to the point when I saved, closed + reopened the file: no’n but indiscribable mess down at the scene… :-?
Seems like the armature’s constraining paths refer to the objects in the meanwhile deleted original scene stead of the new one. Now that it is gone armatures let me down + sail home to where they once were made! How can I avoid this when making a so called <full copy> of a scene?