While I’m far and away from being a great artist, I figured some people might be interested in seeing what I have done “Lately”. Much of this work is from between the middle '09, through the middle of '10. I have only made 2-3 things since then due to life bearing down hard on me.
Below this you will find huge amounts of insanely awesome art in no particular order.*
*The above statement may have been grossly exaggerated for effect, exercise discretion. 
Created this latest one for Andrew Price’s competition but decided not to submit it as I have a very strong gut feeling abstract art has no chance against realistic art in this type of competition with only one judge.

As I’ll say again down below, I love everything about this planets atmosphere; sunsets, clouds, rain, fog, aviation, etc.

Hate that everthing “has” to be realistic, so I threw the realism bone to the newbs, and decided to try my hand at a dreamworks/pixarish style.
Huge thanks to DaveC (http://davecollison.com/) who donated the awesome Heffalumpet models.

This render was for a friend who then set it as a wallpaper on his work computer.

This playset was created for sale. Made several variations of it.

‘Direct Service to Chinaland’. Started out with me trying to learn how to make nice particle grass, and then was inspired to make a scene.

Lame attempt at some abstract ‘art’.

My Attempt at recreating the EA Crytek Logo in Blender.

This is a sale model, a very close recreation of the Smith & Wesson .357

Done for a fan-art competition for the awesome free browser strategy game “Afterwind”. I won. 

Another sale model of a knife.

Under construction image created for my website when it was…under construction. 

Recent rerenders of an old model. Created for another SMC. something like 30-45 minutes I think

Cork opener for an SMC that never happened.

Another rerender of an old work. I like the new style much more.

Grenade sale model. All mesh, no textures in case you’re wondering.

Done for an SMC on the topic of ‘calculator’. Turned out rather neat I think

Binoculars created for a game model which didn’t turn out too well. So you only get the highpoly model.

Sale model sec-cam. Guess what the acronym on the side is? it’s…it’s ‘All Seeing Eye in the Sky’…I’m so bad at keeping secrets. :lol:

Poking fun at 3DsMax’s load up times!

Sale model Gazebo. Evil script caused me to loose my work on the shakes 3 times. :evil:

A little eViolin that turned out kinda crappy.

Another little doodle. Aviation, clouds, balloons of any kind, I like it all.

Sale model of a golf ball and pins set. Surprisingly I sold a lot of these on the 3D studio!

Game/realtime assets:
Ammo crate
1024×1024 Diffuse, Normal, and Specularity Textures.
Polycount: 400 Tris

Highpoly model for the normals

and the texture sheet. Top is diffuse, middle normal, bottom spec.

Normal map only. Love the power of the normal map!

Beauty shot showing off the spec at work.

Water tower
2048×2048 Diffuse, Normal, and Specularity Textures.
Polycount: 571 Tris.

Potatomasher Highpoly model. Note the rivet things near the top end of the handle are floating geometry. nice for the normal map.

Classic Stielhandgranate
512×512 Diffuse, Normal, and Specularity Textures.
Polycount: 139 Tris

And a little game art shed.
2048×2048 Diffuse, Normal, and Specularity Textures.
Polycount: 360 Tris

Thanks for looking!
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