Art help for game

Hey guys!

First off, this being my first post, I’d like to say ‘Hi!’ to the community. Nice to see you guys/gals gathered here, Blender is a great project, and I love communities centered around open source/free projects. This tool has taught me a lot of stuff, I can never forget it.

So, I’m working on an game, ‘GraLL 2’. It’s a sci-fi robot game set in the future, you can check out the website for more information, screenshots, videos etc. If you have some doubts, do ask! I use Blender as a level editor and modeler (wrote Python exporters) for the game. Materials can have the usual normal-map/parallax-map effects, and also a glow effect. There’s an in-game material editor, that you can use to tweak materials.

At this point I need to start making more ‘world textures’ (you know, general environment textures, metal tiles, cement, dirt, whatever), ‘props’ (static meshes that appear many times throughout the game serving mostly only for decoration). I try to do some art myself (whatever you see on the game right now is mostly by me), but I’m really a programmer, and it turns out to be ‘fine’, but of course not as pro as you guys on here. :slight_smile:

So, I ask: Someone wanna join in and offer a helping hand? Not a ‘full-time’ responsibility, nothing that ‘professional’ or a commitment, just a friendly connection doing some help when he/she is free.

I’m just a 16 year old kid messing around in his free time. I’m often busy with school and it’s kinda hard to work on the game. It’s just a part time thing, that’s all. Don’t expect anything pro. :slight_smile:

Welcome to the Forum!

I can’t help, but can offer some advice - please put on the defensive armour, your goin’ to needs it.

Now this is rare. A programmer looking for artists? Usually it’s the other way around. I checked out your project and it looks pretty interesting. To be honest it looks like you’re a better “artist” than most of the “artists” starting game projects around here. I have so much respect for people who can program. I’d really like to learn some myself one of these days.

If you say that because you think he’ll get attacked for starting a new game project I don’t think he will. Looks like he actually has skill. Which most kids don’t have before they come here proposing some super ambitious game project. They can’t even model an ass cheek themselves and their already asking for a programmer’s time to help them make their starry eyed vision come to life. But this guy is the one in demand, not the one demanding.

Copyright 2008 - 3008 Nikhiles

Don’t think they have 1000 year copyrights…yet.

Looks pretty good so far.

Haha, well, this is a concrete project. You can see screenshots and videos of it in action. There’re some fun features (Python scripting, ‘dimension switch’, ‘gravity switch’ etc.). I’ve been working on the framework for a pretty long time, and I’ve worked on other game projects myself before too. I’m pretty serious about this, just that I can’t find time (school :confused: ). But that’s how hobby projects are right? I do have the internal ‘motivation’ and ‘drive’ though.

OrchidFace, thanks for the up man! Really appreciate it! Do try your hand at programming, especially Python. If you need any help ask me, or IRC. I’m sure there’s a lot of talent on these forums. Just looking to make friends, that’s all. :slight_smile: If you look closely at my game, there’s no modelling there really. Textures did the job. :stuck_out_tongue:

:stuck_out_tongue:

I wanted this to be a community project kinda (you can make your own levels, art, and stuff), just not sure how to get started.

Can’t download the Linux version, the link is broken ;_(

Aww. I’m leaving for school right now, I’ll fix it when I get back. Thanks for pointing out! :slight_smile:

Ah OK, thanks man :slight_smile: You’re welcome :slight_smile:

if you just want textures they should be somw free stuff out there on the web, but I started making a few.

looks amazing, maybe you can do something about the black background

Ok, the download link’s been fixed.

@ionee: Yeah, I’ve been thinking about it, but I’m not sure what to do. Well, it’s supposed to be a ‘lab’. Whaddya think I can do for the outside parts?

Hmm, I’m still getting this error:
Oops! (404)
We can’t find the page you’re looking for. Check out our FAQ or forums for help. Or maybe you should try heading home.”

Maybe Dropbox problem?

I’m interested in helping out with some textures and some 3D modelling.

Is there any place where you have a list of detailed items that need to be created, such as textures and 3D models?

Well, it works for me. Maybe your browser is loading up a cached version of the page, and so it still has the old link. Try this link. After unzipping, run the ‘grall2-32’ script. If you’re on 64bit, do tell me, I haven’t uploaded a 64bit version yet (never needed to), I could if you want.

@Daniel8488: Sure, just tell me which OS you’re on. I made way to preview materials/models within the game, so you can get an ‘in-game’ preview of your stuff. I’ll make a list of stuff I’ll need. Mostly it’ll be level props, and level textures. It’d be nice if you play the game (whatever’s there of it) a little though, to get the style of it.

I’d like to you remind you, this is just a hobby project, nothing that serious. Please be nice and understanding with me. :slight_smile:

Right now top priority is level/world/brush textures (whatever you call 'em). You can check out this page to see some examples of such textures already present in the game. The tree view at the bottom of the page has folders with textures in them. The ‘_NM’ images are normal/height maps (normalmaps are the RGB part, heightmap the A part), and the ‘_GW’ images are the glow maps.

In-game, in the main menu, you can press ‘F2’ to open the material viewer. This video explains how you can use it.

That link worked, thanks!

Nope, that’s OK, I’m on a 32 bits, but thanks for asking!

But I needed a extra step: I’m using Ubuntu 9.10, and I needed to install some dependencies in order to be able to run grall2-32. The dependencies are:

  • libboost serialization 38.
  • libzzip
  • libfreeimage

But even after installing these dependencies, I got this error:

Creating resource group General
Creating resource group Internal
Creating resource group Autodetect
SceneManagerFactory for type 'DefaultSceneManager' registered.
Registering ResourceManager for type Material
Registering ResourceManager for type Mesh
Registering ResourceManager for type Skeleton
MovableObjectFactory for type 'ParticleSystem' registered.
OverlayElementFactory for type Panel registered.
OverlayElementFactory for type BorderPanel registered.
OverlayElementFactory for type TextArea registered.
Registering ResourceManager for type Font
ArchiveFactory for archive type FileSystem registered.
ArchiveFactory for archive type Zip registered.
FreeImage version: 3.10.0
This program uses FreeImage, a free, open source image library 
supporting all common bitmap formats. See http://freeimage.sourceforge.net for details
Supported formats: bmp,ico,jpg,jif,jpeg,jpe,jng,koa,iff,lbm,mng,pbm,pbm,pcd,pcx,pgm,
pgm,png,ppm,ppm,ras,tga,targa,tif,tiff,wap,wbmp,wbm,psd,cut,xbm,xpm,gif,hdr,g3,sgi,exr,j2k,j2c,jp2
DDS codec registering
Registering ResourceManager for type HighLevelGpuProgram
Registering ResourceManager for type Compositor
MovableObjectFactory for type 'Entity' registered.
MovableObjectFactory for type 'Light' registered.
MovableObjectFactory for type 'BillboardSet' registered.
MovableObjectFactory for type 'ManualObject' registered.
MovableObjectFactory for type 'BillboardChain' registered.
MovableObjectFactory for type 'RibbonTrail' registered.
*-*-* OGRE Initialising
*-*-* Version 1.7.0dev-unstable (Cthugha)
Loading library ../../RenderSystem_GL
Installing plugin: GL RenderSystem
OpenGL Rendering Subsystem created.
Plugin successfully installed
Loading library ../../Plugin_ParticleFX
Installing plugin: ParticleFX
Particle Emitter Type 'Point' registered
Particle Emitter Type 'Box' registered
Particle Emitter Type 'Ellipsoid' registered
Particle Emitter Type 'Cylinder' registered
Particle Emitter Type 'Ring' registered
Particle Emitter Type 'HollowEllipsoid' registered
Particle Affector Type 'LinearForce' registered
Particle Affector Type 'ColourFader' registered
Particle Affector Type 'ColourFader2' registered
Particle Affector Type 'ColourImage' registered
Particle Affector Type 'ColourInterpolator' registered
Particle Affector Type 'Scaler' registered
Particle Affector Type 'Rotator' registered
Particle Affector Type 'DirectionRandomiser' registered
Particle Affector Type 'DeflectorPlane' registered
Plugin successfully installed
Loading library ../../Plugin_CgProgramManager
An exception has been thrown!

-----------------------------------
Details:
-----------------------------------

Description: OGRE EXCEPTION(7:InternalErrorException): Could not load dynamic library
 ../../Plugin_CgProgramManager.  System Error: libCg.so: cannot open shared object file: 
No such file or directory in 
DynLib::load at /home/nikki/Development/Libraries/ogre/ogre-head/OgreMain/src/OgreDynLib.cpp
(line 90)An exception has been thrown!

-----------------------------------
Details:
-----------------------------------

Description: OGRE EXCEPTION(7:InternalErrorException): Could not load dynamic library
 ../../Plugin_CgProgramManager.  System Error: libCg.so: 
cannot open shared object file: 
No such file or directory in DynLib::load at /home/nikki/Development/Libraries/ogre/
ogre-head/OgreMain/src/OgreDynLib.cpp (line 90)

Ah, yeah, install ‘nvidia-cg-toolkit’ (or a similar package, not sure what it’s called on Ubuntu repos).

Or, you could disable Cg by removing the ‘Plugin_CgProgramManager’ word in usr/Settings.ini, but really, try the first solution first. You don’t wanna miss the eye candy. :slight_smile:

That worked. And the name is exactly like you said on Ubuntu repos too.

Unfortunately, once I run the script, I got a black screen with only the mouse pointer on the screen, and it locks my screen, so I need to Ctrl + Alt + Backspace to log out.

Oh well, I give up. But thanks for your patience!

Damn. Getting stuff distributed in binary form on Linux has always been a problem for me due to dependency issues. It could be because of version discrepancies.

Can you tell me what’s in ‘bin/release/GraLL2.log’?