Awesome job! Very smooth animation. Did you render this in Cycles? If so, could you show how you did the particle trails from the engine?
Thanks! Yes, I did indeed use cycles. The engine particles were a little weird actually. Since the ship was moving really fast on a path, I had to write a little script that would keyframe an emitter to follow the engine, otherwise the particles wouldn’t be interpolated properly in between frames and they would just show up in clumps. I used an icosphere which had a material based on the particle’s relative lifetime so that it would fade after a few seconds. In terms of actual particle setting, nothing too special, just thousands of them!