linfosoma
(linfosoma)
January 16, 2010, 9:12pm
1
Hello, Im trying to create normal maps for a simple low poly model I made.
I simply sudsurfed the model and baked the high poly into the low poly model, just for testing purposes.
The problem is that I get some strange artifacts and I dont know how to get rid of them.
I’ll attach an image below:
Any ideas?
EDIT: Im using Blender 2.49
linfosoma
(linfosoma)
January 16, 2010, 9:35pm
2
Hmmm…I’ve been thinking about this. In that image there are a few sections that are being displayed properly, the ones with artifacts are a few UV islands that I overlapped.
Could that be the problem?
linfosoma
(linfosoma)
January 16, 2010, 9:39pm
3
Yes indeed, it was the overlapping. Sorry about the useless thread, any way I can delete it?
Thank you.