Artifacts on beveled edges on uv unwrap

I don’t know much about uv maps. getting these artifacts on beveled edges (circled in red). the model was imported from plasticity. thanks for any tips!

without seeing your UV’s and the texture it really is impossible to be of much help

When UV is assigned and beveled is used.

If you use a bevel modifier, there will be no problem.
However, if you used bevel in modeling, it could be a problem.
(If you modified the UV-assigned modeling, you need to reassign the UV.)

Thanks, the model was created in Plasticity. No bevel modifiers were used in blender. I can upload the file if needed.

Check out the UV
If it’s wrong UV, you can reset it.

If you need help, it’s fastest to attach a file.
※ The file size that can be attached is 5mb.