I’ve started to texture a model I started a while back.
I have created the basic skin using the node editor and some tutorials I’ve found.
I added a UV texture in the node tree that is doing pretty much what it should. It adds some extra pink to the cheeks, nose, and ears and textures the lips.
Problem, the artifacts like those along the ear and near the nose.
I can’t figure out how to get rid of them or why they are there in the first place.
Any help is appreciated.
The one near the top of his ear looks like a flipped normal to me. Have you checked your normals around there?