Hi! I hope i guessed the sub-forum correctly (:
I have a standart smoke simulation, sun lights whout shadows, collisions material is just basic too. And here is the problem: It seems that edges are not affected by AA if they cover the smoke. I just do not know how to fix it. Any ideas?
Okey, the answer was to enable Ray transparency instead of Z in the smoke (domain) material.
That has its own issues. Instead, try leaving it as Z-transparency, and under material options, turn on “Full Oversampling”.