I’m trying to find the best suitable way of modeling different fountains
fluids rendered as lines with length proportional to the particle speed seems to be exactly what was needed
but sometimes it’s look like this: http://i.imgur.com/iToLI.png
it seems, the artifacts disappear for some time (when cycling animation) when particles system settings had been changed.
also, they got worse if some random attributes aren’t 0.0 (e.g., factor_random).
it’s pretty obvious that the problem is that some particles “shoot” with bloody high speed, but maybe there is some way to limit their speed?
sorry for messy explanation