I am rendering out some shots for an animated short I am making and I am stumped. I have no idea how to fix the artifacting problem I am getting. Here’s one of the shots: http://www.vimeo.com/3513205
notice (especially obvious at the beginning of the animation) the artifacting on the pipes and part of the walls. I have tried recalculating the normals, that has no effect.
Any idea why this is happening and how I can fix it?
Looks like the only option to get rid of the artifacts and try to maintain some of the image quality I started with, is to render it once as it is, and render it a second time with ‘no normal flip’ on and then rotoscope the non-artifacted layer over the other.
That means a lot of extra work, twice the render time and a worse image (if the original didn’t have artifacts). so if anyone has a better idea, it would be much appreciated!
Problem solved. It looks like that ‘Auto-Smooth’ button does the trick. Also, I discovered that the ‘Edge-Split’ modifier appears to do the same thing that ‘Auto-Smooth’ does.