Hi, just finished my latest private project. Created in Blender 2.80, rendered with Cycles, just 900 samples without denoiser. I used a lot of procedural textures. Whenever I could I tried to achieve a certain look with musgrave, wave, voronoid and noise textures. Some image maps had to be created (for the numbers on the brushes, some but not all of the wood, and the golden printing on the glass, the label). I am coming to the conclusion that it is possible to create realistic wood without image maps. It’s just a lot of work
Normal maps created in Photoshop are almost always better than using the bump node.
Also I had quite a few problems with Blender 2.80 and hair particle systems. The behavior is quite unpredictable at the moment, more than one hair system doesn’t work properly. I had to convert every brush to curves in order to use it and be able to create more brushes. I hope that gets fixed soon.
Originally I planned to do the whole scene in Eevee, but Eevee can’t do the glass realistic enough so I had to switch back to Cycles. The preview images of the assets down below are screenshots from Eevee (except the glass of course). I spent about 3 days on everything.
Lighting from HDRI (hdrihaven.com), wiping residue texture and table wood color map from Poliigon.