okay boys and girls…hate to keep bugging you…:rolleyes:
thanks to your wonderful help in my last thread…i now am proficiently UV mapping a sharp looking biplane for a game i’m making…now…when i am in object mode…everything looks great…just like i want it too…perfect dimensions and everything…however…once i hit the P button…it goes wacko…everything gets skewed out of size and some pieces dont line up like they do in object mode…
hey i figured it out…it had to do with i had some of the things parented to the fuselage so i only would have to manipulate that in the game…thats what deems to distort it…:-…don’t know what to do to fix that issue though
Too bad I didn’t read this post earlier: I had the same problem with parenting certain objects in the game engine. As soon as I unparented them the odd scaling returned to normal. This definitely seems like a bug that needs to be fixed.
Parenting distorts some objects, but I don’t think the answer is not to parent when you just have to set the scale properly. Ctrl-a is probably the easiest, I just always forget it and use the object menu, which also works for me. I’ve also had this happen on uparented objects sometimes.