I only have a few months total experience in blender(2 months in 2017, and 1 month in 2020), so maybe I missed something, but from what I’ve seen, it doesn’t look possible to make the look below in the real time render engine no more.
This is the best I can achieve(in eevee, I didn’t use Cycles back then, so I know it was either Blender Render or the other one that I did this in).
I tried messing around with nodes, but I could not achieve the look of making the white part softly blend into the outer gloom.
(And for the record, with these new attempts, I’m using a cylinder, but in the old attempt, I used merely the vectors and on a line/edge, no faces).
That was my attempt at trying to replicate it in 2.8 by opening the old 2.7x file, but it appears a mere edge with vectors cannot create a glow(that glow at the base is a light object).
I figure it has something to do with how Eevee calculates/treats light compared to the now removed render systems?
It’s still possible in Cycles I presume, but only by working on the render made after with streak and other nodes, rather than realtime. (This pic is from a tutorial).
So, before I’m forced to used this weird cycles solution, is it truly not possible to get a soft blending glow effect in real time? Or is real time rendering stuck with a white inner part that’s sharp and doesn’t transition into the fluffy bloom?
More than half of what I learned in 2017 has been forgotten, so I’m literally trying to relearn some of these things, but I feel this one aspect has no solution(every post 2.8 tutorial that I find has no soft transitions from the outer color bloom into the inner white light from what I’ve seen.)