here is a sphere with a map on it.
at frame 1640 the camera sees europe.
at 1740 the camera sees north america.
but to you and i europe to america is a westword jump accross the atlantic.
captain blender decided to go EAST! via china- but still got to america.
how do i tell the sphere to rotate the other way round?
frame 1640 Europe -19 3.9 546 x,y,z
frame 1740 N america 0,14,270
if i have to put a point at 1690 (half way) that might cause slowing down and speeding up problems
worldtrip london to toronto.blend (7.84 MB)