Im attempting to make it completely possible for humans on this planet to be able to use Blender along with Unreal Editor. An .ASE, or .LWO export script that includes UV cooridinates would do the trick.
You see, the latest version of Unreal Editor; 3.0, has a niftly lil thing called: “Static Meshes”. Im no expert on how my computer renders data, but this ‘new’ way to create maps allows for CRAZY amounts of detail. I am very comfotable editing with Blender, and am finally coming around about UV texture mapping in Blender as well. To be able to create a mesh, and texture map it in Blender, and then save directly from Blender in a format that UnED natively understands (.ASE & .LWO) would be increadible.
If an export script does not exist, i beleive it would be in the best interest of human-kind to produce such a text document. I dont program Python, or i would have made it already.
Can someone help? Please? Pretty please with sugar on top?