“ Ashbound ” - PBR Game Character Model

Sci-fi character practice model.
I have used Blender 2.82 for the modeling part, retopology, UV unwrap, rigging, skinning, posing and rendering in cycles.
The organic details were sculpted in Zbrush.
Substance Painter was used to add all the hardsurface details as well as baking and texturing the entire model.
Unreal Engine 4 was a bit of an afterthought but I have used it for rendering the turnable animation.


I featured you on BlenderNation. Stay safe, and have a great weekend!

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Thank you very much :slight_smile:

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