I am making this asian women as my base human body model(with rig). I’ll try to make it look like a real girl.
She looks great!!
I have a question: Why do you make the body topology so complicated?? The face topology looks so clean.
The face is very well done, but I’ll reserve judgement on the figure until I see how it works under deformation. Like Tona I wonder about the topology from the neck down.
One note: As it is she teeters on the edge of the Uncanny Valley, because humans cannot achieve that totally blank android-like stare. Adding just a hint of expression in the eyes and/or mouth would make her really come alive.
the body topology is base on the figure of muscle .
this is the man shape.
Very nice work!
Amazing work indeed! I like especially the last render.
Really nice. Top two is my preferred look so far, but keep going. Think that if the expression and lighting was closer to your reference photo it would be very convincing.
Beautiful!
update