So, about 2 years ago, when i started working on this project, my first job was a concept drawing for assault rifle, for modelers to model it. Well it was finished, unfortunately now this model looks too lowpoly comparing to other stuff made during these 2 years, so now I am making a new one ;], not only a concept drawing, but modeling and texturing also.
I have a budget of 10 000 triangles for a low-poly model, same as shotgun.
I’ll start by showing finished concept, done in 2006.
here is a finished first version of Assault rifle in 2006 (modeling and texturing isn’t mine):
i am showing this just to compare final versions after i will finish the new rifle.
And the new concept drawing. I based this version on the old concept.
attachable modifications like optical sights and grenade launcher.
looking very nice, 10 000 tris is hardly low poly of a single wepaon though, (the gears of war low poly character models are around 15 k tris) you should have no trouble atall adding in lots of detail even before the the textures are applied.
keep it up!
Oh my GOD!! This is the most beautiful rifle I’ve seen so far…ouch! The Pics in you first posts look life like - how did you manage that? keep this up man…great work
if it’s not too much to ask, would you use the texturing/uv-mapping as the basis for a tutorial?
This reminds me of Masamune Shirow’s guns. Nice work. Very Appleseed.
EDIT: For clarity; I was referig to a tutorial on workflow for using a high poly model with a low poly model. I’m very interested in seeing your workflow.