This is a highpoly I plan to bake on a lower poly. That means I need to avoid right angles as much as possible in the details. Also means I can’t have specularity, transparency or reflectivity, but I can turn those off easily before baking.
I still need to add details into the wings, decals, and am going to try simbiontblender to try and get a good plating procedural.
Here is a little animation:
Fire away with the C&C… this is my first attempt at a high poly single mesh .
I am also pretty new to materials, looking for suggestions there, and of course overall design, sinc ethe player will see this (a low poly version) for most of the game.