Assault Transport And Command Core

This is a highpoly I plan to bake on a lower poly. That means I need to avoid right angles as much as possible in the details. Also means I can’t have specularity, transparency or reflectivity, but I can turn those off easily before baking.

http://img373.imageshack.us/img373/8587/atacc27ck.th.jpg

I still need to add details into the wings, decals, and am going to try simbiontblender to try and get a good plating procedural.

Here is a little animation:
http://rapidshare.de/files/11755432/atacc256.avi.html

Fire away with the C&C… this is my first attempt at a high poly single mesh .

I am also pretty new to materials, looking for suggestions there, and of course overall design, sinc ethe player will see this (a low poly version) for most of the game.

http://img297.imageshack.us/img297/8981/overfly8lt.th.jpg

http://img297.imageshack.us/img297/9304/underfly6oo.th.jpg

Arggh… those windows.

nice model

the wings seem a bit stuby and fat, not the type of thing you would uses in an atmosphear, they seem to lake airodynamics. and theirs little need for wings in space.

although i can say more than it looks nice, putting a reflective value on the craft is a personal favourit

i persona;y would go with a diffrent color to brown for the main window…most other colors to be hounest

can’t crit you uses of hi poly modling without a wire frame, but luving it other wise