Asset Browser 3.0 - Expected Usage

Looking to get some insight into the artistic workflow and especially surrounding the new Asset Browser in Blender. Do you guys see the AssetBrowser as something that should act almost like a second BlenderKit where you store a lot of assets for quick reuse or is it something that will tend to function as a curated version of some high poly/resolution assets, e.g marking a high poly mesh as an asset before decimating to preserve it.