Been using ACT for a while now without any issues so first all thank you for this amazing time saving addon.
Sadly now with 2.92 I’ve run into the issue that the meshes are upside down in Unity when I export them with ACT. In Unity all the rotation values are 0 but they are definitely not the same orientation as I had them in Blender.
Also sorry for reporting this bug after the fact but apparently the option to batch name mesh as object name doesn’t work since 2.91 according to a friend.
Thank you for this great handy tool you’ve made. I have been using it a lot recently .
I hit a problem on using this Creating Palette Texture Function in 2.92 environment .
It shows Error on half way of executing and it stopped working , not sure if any one has encounter this.
I can reproduce this Error with any scene every time.
here is the screen shot of error message ( this also shows up in Asset Creation Tool 3_1_3 version as will)
FYI: When the Cycles Render Engine add-on is not enabled, activation of Asset Creation Toolset fails ungracefully with
Traceback (most recent call last):
File "C:\Program Files\Blender Foundation\Blender 2.92\2.92\scripts\modules\addon_utils.py", line 382, in enable
mod.register()
File "C:\Users\user\AppData\Roaming\Blender Foundation\Blender\2.92\scripts\addons\Asset_Creation_Toolset_3_1_5_290\__init__.py", line 35, in register
sys.modules[current_module_name].register()
File "C:\Users\user\AppData\Roaming\Blender Foundation\Blender\2.92\scripts\addons\Asset_Creation_Toolset_3_1_5_290\material_tools.py", line 797, in register
bpy.types.CYCLES_PT_context_material.prepend(Material_Menu_Panel)
AttributeError: 'RNA_Types' object has no attribute 'CYCLES_PT_context_material'
When disabling after Cycles had been disabled, it throws similarly:
Traceback (most recent call last):
File "C:\Program Files\Blender Foundation\Blender 2.92\2.92\scripts\modules\addon_utils.py", line 434, in disable
mod.unregister()
File "C:\Users\user\AppData\Roaming\Blender Foundation\Blender\2.92\scripts\addons\Asset_Creation_Toolset_3_1_5_290\__init__.py", line 41, in unregister
sys.modules[current_module_name].unregister()
File "C:\Users\user\AppData\Roaming\Blender Foundation\Blender\2.92\scripts\addons\Asset_Creation_Toolset_3_1_5_290\material_tools.py", line 802, in unregister
bpy.types.CYCLES_PT_context_material.remove(Material_Menu_Panel)
AttributeError: 'RNA_Types' object has no attribute 'CYCLES_PT_context_material'
Would be great to have extra control under Origin Tools to reset Orientation, position, scale of the mesh upon export as well. So that you dont have to do it manually.
Though, I would love to see batch import of other formats as well, like 3ds, DAE, maybe DXF and STL. Mostly 3ds. They have already updated 3ds importer for Blender 2.8+ but for whatever reason, it is still not shipped with Blender, so I let myself share the script here:
Hello!
Looks like a crazy good addon but I can’t get it working…
Everytime that I try to export (tried all the modes) my blender window freezes. Sometimes after some minutes of not responding exports a single empty .fbx and even trying that .fbx is freezeng unity