First, I’m a Modeller trying to push code, so you can probably guess how incompetent I am at this. It would be helpful if someone could point me in the right direction here. I have a large collection of assets and need to know how to make a library that is selectable by the player so that they can then arrange objects on the terrain mesh.
I figured that using a separate plane/mesh for mapping coordinates would work better than using the actual terrain, but the mind is growing a bit vacant when it comes to applying objects. It doesn’t need to be really fancy, like free movement. I would actually like it if the objects could only be placed or snapped to certain squares, because it would probably prevent future complications with game events.
Any help would be greatly appreciated,