Asset Library and Coordinate positioning?

First, I’m a Modeller trying to push code, so you can probably guess how incompetent I am at this. It would be helpful if someone could point me in the right direction here. I have a large collection of assets and need to know how to make a library that is selectable by the player so that they can then arrange objects on the terrain mesh.

I figured that using a separate plane/mesh for mapping coordinates would work better than using the actual terrain, but the mind is growing a bit vacant when it comes to applying objects. It doesn’t need to be really fancy, like free movement. I would actually like it if the objects could only be placed or snapped to certain squares, because it would probably prevent future complications with game events.

Any help would be greatly appreciated,

-PRJKT

Placing objects on a landscape is quite a complex problem. So break it down into smaller ones:

  1. How do I get the user to select an object:
    - This is an interface, have a look at BGUI
  2. How do I place an object:
    - What constraints are there to where an asset can be located? How can I find these
    - How do I spawn them?
    - How do I show the user where it will appear?
  3. How to save this configuration?
    - BGE logic dict, text files etc.

Yup, I recommend learning python. If you can, get another person to teach you. I’m sure other people can point you at tutorials and such, but I reckon that just experimentation is best. Read a bit from a tutorial and try and finish it without looking at the end. You’ll learn a lot more that way.