Regarding textures … a have my textures in a folder outside the assets directory. Creating a material from Node Wizard does not copy texture files in any way, it just creates a .blend which relatively references to this files (no absolute path). If the relative path stays constant, no problems should arise, maybe place textures parallel to the asset root folder.
The export exports all selected objects, imho … during import, all were placed in a single collection. Can you create a small .blend file and a little explanation that shows me exactly what went wrong and what you expect?
Thank you. I’m currently busy, but will continue if I find some time. I currently focus to use my own Addon to find problems and possibilities to make things more comfortable and straightforward.
Any feature in my list that you like most?
…If Santa would ask me for a christmas wish …
I would answer that personally I find the Node Wizard’s Masks and Materials Panel very interesting.
But currently adding own materials and nodes is not as convenient as adding objects and materials.
Since the files are also stored within the addon folder custom changes will only last until the next update.
If it would work similar to Asset Wizard it would be much easier to add custom data.
… but it’s not december yet
Hehe, around 10 seconds before I read your post, I thought about such a solution, for some other reason, but I think I can find a convenient way to do this.
Not sure if this is working as intended, but I found that using the “Set” button within the materials panels on an object with more than one material it will apply the material always to the first slot, no matter which material slot currently is selected.
I would expect it to be applied the the current slot.
(It’s no big issues since you can “append” the material and change the current material slot after, but working with “set” on the current slot would save an extra step)
I will take a look into this. Sounds to be the straightforward solution. If it’s possible, would it be useful to show a dropdown-menu to select the intended slot(s) when clicking on the ‘Set’ button (e.g. Slot 1/2/3 or to all slots)? The only problem I currently see for this, how to handle such a menu if more than one object is selected …
Currently selecting and saving multiple objects at once works fine for me and is a big help.
It works even fine on lights, cameras, armatures, curves and others.
It appears to stop working as soon as an empty is one of the selected objects.
I am getting an "AttributeError: ‘NoneType’ object has no attribute ‘name’
when i hit the “export” button
Thank you for the kind replies and all your work!
They are really no biggies, I just wanted to join the hunt and possibly get the chance to squash a bug
There are no so many addons for Blender 2.8 that we need to filter them in several workspaces to prevent overcrowded n-panel. Most addons I can find in the filter (top-panel in the properties panel) but not Asset Wizard and Simple Asset Manager as well.
Is there a solution for?
Would it be possible to have an option to save and relink the textures of the assets to a specified folder? Where you would have an object folder next to their corresponding maps-folder or something like that.
My problem, I import a fbx library from my harddrive, it’s in a very generic shared folder that I use to import the assets in all 3D softwares. There I have 2 subfolders: one with the fbx files and another one for the texture-maps. I don’t want to organise my blender library from that specific folder path because it’s only used for importing. I want a complete new fresh one where I can reorganise everything from scratch and keep everything together (models and maps).
If I change the textures prior importing the fbx importer won’t find the maps and if I don’t I have my assets saved in some place but referencing to a completely other folder and folder structure for the textures.
Any solution to this except adding an option to save textures with the assets at export or manually relinking all texture maps when preparing the assets?