I’ve created a new asset management addon for Blender 2.8, Asset Wizard. You may ask why another one? There is SimpleAssetManager which I really like and many thanks to Dawid Huczyński for his great work on it. This project started by some modifications to this, but is now a complete rewrite.
So what is different in Asset Wizard?
- Both object and material importers are always at your hand.
- Preview rendering is more comfortable and accessible directly from the panel, you can rerender the selected asset, render missing assets or all assets.
- Rendering takes place in the background, the primary panel shows the current process, so you can continue work during rendering process.
- Previews can either be rendered in Cycles or Eevee (see preferences).
- All panels have a full or compact (default) view (see images below, setting in preferences).
- Assets (both object and materials) must be stored in categories.
- SimpleAssetManager’s asset structure is compatible with those of Asset Wizard.
- There’s an object export panel, which exports the selected object(s) into either .blend or .fbx.
- New categories can be created directly from the UI without the file explorer.
- After export, the preview is rendered automatically and the UI updates.
- My previously released addon Node Wizard is now a sub part of Asset Wizard (the standalone version is discontinued).
- New part of the Node Wizard is Node Wizard Export, just below the Node Wizard panel. It either exports the current material as asset or directly generates an asset from a PBR texture set using the same features as the object exporter (category creation/selection and auto render).
One downside in comparison to SimpleAssetManager: There is currently no particle or HDRI support. Another thing is missing documentation, which is a point on my TODO list.
And yes, it’s completely free (GPLv3). Any feedback is very welcome.
You can download Asset Wizard on the official page.