Hi,
How do I get an assign-actuator to assign a value from the Transform Properties to a property?
(asuming these values keep up to date)
Greetings.
Hi,
How do I get an assign-actuator to assign a value from the Transform Properties to a property?
(asuming these values keep up to date)
Greetings.
You mean Mesh Transformation Data?
If that’s the case then you can’t, since the Game Logic module doesn’t have a function that can return each individual vertex. You can get the position and orientation of an “object”, but I think that’s about it.
To Mico27:
thanks for the URL.
To Social:
I indeed want a whole object’s RotX-orientation into a property.
sensor Always -> And -> Actuator-Property - Assign - Prop - Value (RotX doensn’t work)
Where am I messing up?
you can only had numerical value in the propertylogic brick (exept for True and False) you gonna need a python script for that like :
controller = GameLogic.getCurrentController()
owner = controller.getOwner()
orientOwner = owner.getOrientation()
I see, Mico.
Thank you.