I’m relatively new to Blender, but I’m picking up on it quickly. I’m trying to create a simple Minecraft character model that I can animate. I watched a video on how to do it, but the mesh isn’t moving with the bones. I followed the exact directions that are in the video, but the vertex group that I assigned to the bone isn’t moving when I move the bone in pose mode. For example, I selected all vertices, edges, and faces that made up the head, and assigned those to a vertex group named “head”. I then named the bone I had placed in the head “head”, but it’s not working. Vertex groups are enabled in the armature modifier, I don’t know what I’m doing wrong. Is there some setting I need to enable?