But cannot get this to work. Also my problem is much simpler. I am at the stage where I have selected all faces in edit mode that I want to color and I also have a UV editor open (although I will probably not need it for just adding basic color).
Now how do I link a simple color to a set of selected faces and keep all other face colors the same?
I have a follow-up question on this. Suppose I have created different meshes and assigned colors to them. Later in the process I am joining these meshes using the ‘union’ boolean tool.
In my specific case the different parts are connected, like in
Now, after joining them I would like to change colors of the individual parts or change modifiers of these parts. What is the best approach for doing this? Should I use a simple join instead of a union and then unjoin to change colors and join back again afterwards? What is the best approach?