I’ve been trying to import a high and low poly mesh into xNormal and when I generate maps I get the same error message that tells me I need to assign texture coordinates and export. The low-poly is unwrapped and I think everything is good to go unless I’m missing something(which is probably the case). But I’ve tried it with both the .obj and .fbx exporters and no joy. Any thoughts? I know there’s problems with the .fbx import. Here’s a .blend if you want to take a look https://dl.dropbox.com/u/65746799/test.blend
Thanks
Edit: I solved the texture coordinates problem, and the .fbx format seems to work, however, I’m getting this error message with the .obj format:
“Invalid function parameter ‘msh’: The mesh Default has vertex UV indices but the count is not the same than the position vertex indices. Please sure the mesh->UVIndices.size() is ZERO or the same than the mesh->PositionIndices.size()”
Can anybody shed any light?