I have an object I imported with my UV Map. What I want to do is Create new materials, then assign the UV to the new materials…so that all the faces share the new materials. How do I do this?
Thanks
I have an object I imported with my UV Map. What I want to do is Create new materials, then assign the UV to the new materials…so that all the faces share the new materials. How do I do this?
Thanks
Your question is unclear what you want. Show us a clear example of what you want.
What I want to do is Create new materials, then assign the UV to the new materials
Create a material then if you want to apply a texture to that material select the object UVs as the texture mapping. UVs are part of the object which can be used by a material
so that all the faces share the new materials
Not sure what this has got to do with UVs. If an object has a material you can assifn that material to any selected face in edit mode
Im not real blender savvy, Lightwave is my primary app, but I use blender as a go between for some projects… so I’m sure its probably simple.
Ok…say I have a box. It has a Material already assigned to all the faces with a uvmap. I want to essentially duplicate that material and
uv settings so that all the faces are assigned to all the materials
Are you talking about materials or textures ? The UVs assign textures to faces not materials (blender speak)
Again more info, show us something, a visible example (ideally a blend file you have)
In the materials panel you can use the icon below the +/- buttons to copy and paste a material
Ok. Trying again. last post didnt seem to go through. Here is the blender file im using…just a box…one material.
trying to learn how to assign new materials to all the faces…duplicating the uv’s etc already assigned.
box.blend (460 KB)
I admit to being blender ignorant…lol.