I am modelling the interior of a castle. I have no idea how to set UV coordinates correctly for the wall in the attached screenshot. I have a feeling this is going to be difficult…
I have tried both LSCB unwrapping (with seams) and cube projection. The attached picture shows the result with cube projection. Almost, but not quite.
LSCB, on the other hand, places each piece of the unwrapped mesh at a different angle over the texture. I suppose I could use pinning and rotate each unwrapped piece manually, aligning them to the texture, but it would be a lot of work… compared to how easily I can map a simple wall.
I guess I need a clue from an expert here. What do you suggest?
Thanks a lot!