Hi @ all
Honestly, I’m not a fan of alpha and pre-beta software – especially when I’m the developer of that software. But I will get my hands full with other tasks in August. And I HAVE TO go on holidays (damn, can you imagine, how I hate that ) in two weeks.
So I release my Asteroid-belt script in version 0.2 as alpha, resp. pre-beta. Most of the functions works, but there are some annoying bugs. Hope, that I will find time soon to fix/finish that.
Get the script here:
Complete new GUI: The functions are now structured in the sections ‘Object’, ‘Material&IPO’, ‘Space’, and ‘View’
The ‘Give me one!’ button generates one Object (if desired with IPO) at the actual position of the cursor
Object origin: You can choose between Meta balls and a existing mesh-object of the scene as template (Yay! Try out a 1000-Suzanne-asteroid-belt!!!)
Better options: You can now manipulate more, resp. better options for creating, subsurf and randomizing
New field geometries:
Cuboidal creates a cube or cuboid (have to change the term)
Speher creates a 3D-sphere
Torus creates a torus-like field
Flat ring creates a ring structure with the profile of a cuboid
Flat disk creates a round disk with the profile of a cuboid
Rounded disk creates a round disk with rounded edges (full radius)
Instead of absolute field-border positions, a center in x, y and z is defined
Speed optimization: The placement of the objects is now 20-30% faster. A quadrant-system provides a minimized checkout effort, while placement
Like v0.1.1 v0.2.x is under CC Attribution license
What’s not good:
- The whole ‘view’ section is not implemented yet
- That ranted ‘implemented’ means that simplification is not working yet. Playing with the GUI elements is useless
- The ‘hard trial’ function is buggy. It piles up objects very unlovely and violates the field borders. Better leave it disabled yet. I have to rewrite it from scratch
- Only a suspicion: Fields with a dense structure contains scattered objects which conflate.
Nevertheless, I hope you have fun with the script.